Esports Governance & Stakeholder Relations
Key Learnings:
Special Effects at the League of Legends: Worlds Opening Ceremony 2020
Qualitative Analysis
Project Planning and Execution
Systems Skills (Trello, Endnote, Zoom, Nvivo)
Research methods & related skills
This research project was a part of my MSc in Digital Business. I undertook this project with limited guidance from a supervisor. It lasted for almost a year with work beginning in October 2020 and submission taking place in September 2021.
The dissertation was titled: 'An Exploration of Stakeholder Relations & Governance in Esports: Players’ Perceptions on Power-Dependency and Imbalance of Power.’ It involved direct research with professional players and teams. The full paper is available upon request.
Solutions:
Kept a research diary.
Leveraged technology to overcome organisational and Covid related difficulties. This included: Trello, Endnote, NVivo, and Zoom.
Contacted research participants on platforms familiar to them. This included: Discord, Twitter, LinkedIn and Metafy.
Challenges:
Extensive reading (50+ papers and articles)
COVID-19 (remote research)
Organising a year-long multi-faceted project
Accessing research participants
A Snapshot of My Trello Board!
Areas for Improvement:
Survey may have been a better method for time-conscious participants.
Different access strategies may have given more results.