3D Point & Click (Zenva Course)
Key Learnings:
Game Capture
Pushing further with 3D dev,
Unity Input & AI Libraries (Navmesh)
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This is a second game that I have made using a Zenva course & free assets. I learned how to utilise the Navmesh AI system within Unity & about new variable classes. Again, it’s a pretty great blank canvas on which to apply new mechanics and I may revisit it.
Solutions:
Challenges:
This was part of a course so luckily I was able to consult forums / support resources whenever I got stuck!
3D development (Vectors),
NavMesh
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Areas for Improvement:
Improve the design - the canvas still has a lot of blank space that can be filled with more open source models,
Enhance with features that I’m already familiar with (Particle Effects, Sound, Animations, etc.).