Complete 2D Action RPG (Zenva)
Key Learnings:
First time coding some Game Systems:
Inventory Systems,
Equippable Weapons,
Further Enemy AIs (incl. Ranged).
First time using some Unity features:
Input System,
Cinemachine & Pixel Perfect Camera.
This was a lengthier Zenva course that I found the time for over the holiday period! There was a lot of new stuff to digest here and the coding elements definitely went beyond anything that I have done up until this point.
This was the first Zenva course that I tried learning primarily from written assets and that worked quite well for me as I was able to get through the familiar parts with ease and take the time I needed to go over the newer content and concepts.
Inventory Systems (I found this pretty tough),
Managing assets & files on a much larger scale than previously needed.
Areas for Improvement:
The next steps for a game like this would be to build a menu with multiple levels and a scoring system!
Final Thoughts:
A great opportunity to brush up on prior learnings from previous projects and courses while also learning a tonne of new stuff.